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Potence vtm v20 reddit. He get 4 DEX + 0 Brawl dices, at 6 difficulty.


Potence vtm v20 reddit Try to get a combat pool of at least 8 dice. Any STs out there want to share how they approach the stats for the elemental? +2 is OK) & never botch their strength check, as if they had Potence. vtm "Each dot that a Vampire has in P adds one die to all STR related dice rolls. Done. Some of them may be able to help to find things, hidden in When in doubt as an ST, I find the good rule of thumb to be that Blood Potency affects the supernatural power of blood's usage, meaning that any way in which you are "using OR resisting" the power of a discipline, in any pool for such, you have a bonus die for that. Level 10 Discipline Ideas (V20) So, for context, I diablerized Troile. If your storyteller chooses to not burden you too much with this kind of limit he can surely do it, but 20 y. the visuals on both games are beautiful I hope we get more games like this. As for Celerity I can't recall now for V20, but in V5 with level 1 Celerity you can already track bullets well enough to be able to dodge them without needing cover (you remove the no cover penalty) and you can fast reload your weapons (or do Take a Nos strength build for say a Leatherface, Hunter/Alley cat type feeder, Celerity counter, grappler. With Potence 5 you deal AGG damage on supernatural creatures. Serpent's Flesh pretty much have the same effect, so I won't go over it and the rest of the powers, but Serpentis properly built is imo quite an interesting and efficient way to build a fighter. Beneraldus • • Edited . Rather, I want to make sure my interpretation of the wording is correct. Potence is great, but requires more investment than Protean to reach its full potential, at least against Kindred. Potence 2 with a sword is Str + 3 lethal dice, and two automatic successes. You don't need Strenthg for damage since each dot in Potence is auto 1 dmg, Fencing Sword is STR+3, extra success on diff 4 melee attacks (base 9-10 dice + I've recently start a VTM campaign for the first time, Fortitude 5, and Potence 5 (among others). Get app Get the Reddit app Log In Log in to Reddit. And if he has When in doubt as an ST, I find the good rule of thumb to be that Blood Potency affects the supernatural power of blood's usage, meaning that any way in which you are "using OR resisting" the power of a discipline, in any pool for such, you have a bonus die for that. Brujah is probably not the most optimal, venture, toreador or perhaps a dominate malkavian might be better you can still make it work. There is armor, but that's rare outside of DA. Controlling Potence and Celerity is just like pulling a punch, no need to alter you are undead physiology. a skill that makes you invisible to the naked eye. Arts/interpretation( IDK the translation) is also pretty good if I find Fortitude not as effective and beneficial for the invested experience or freebie points. Just be careful about 'tanking' because VtM(V20) heavily favors offense. Terms & Policies [VTM V20] Quick Fortitude Question . Because VtM V20 and earlier greatly favors hitting first and hard over tanking. Celerity guarantees you extra actions, if you spend blood. Alice Menard can use potence 4 to Also Potence powers that allow you to do damage without contact on a target from a few yards away and every dot in potence is another blood point/dice roll you can make to deal extra damage for physical attacks. Expand user menu Open does that mean that person has potence as well as the clan ability chosen instantly? i'd understand Reminds me of an old longstanding "PvP feud" that ended with a duel-spectacle in front of most of the primogen council. Specifically, vertical mobility. A place to discuss Vampire: And on the off chance Dark Ages V20 is on table, the Bonsam have Obfuscate, Potence, and the unique Abombwe discipline, Hey so just a heads up, I've only recently started to play VtM V20 (it's hardly been a month), so I'm a newbie when it comes to a looot of stuff. Thaumaturgy might be another way to go, in conjunction with Potence. A place to discuss Vampire: The Masquerade and the related World Of Darkness. My character's a Nosferatu that is strong in strength, potence, brawl, and melee, but so is the other guy His argument was that dexterity/celerity is a lot better then strength/potence due to getting your margin of success on a successful hit as bonus die on the damage roll. With Potence you’ll be piling on the damage even harder. Hey, so as we all know, kindred in the universe of VTM are divided into clans that determine what sort of powers a kindred V20, and caveat: I like all clans, except All the variants have Oblivion, but can have different combinations of A character is likely to have enough XPs to get Potence 4 or Blood Potency 2 a lot earlier than when it makes sense to level them up accordingly to what is described in the V5 core book. 1 weakling and look like it, while having a high potence rating. It The different editions of VtM also aren’t consistent about how powerful each dot is. For example, Alley Cat specifically mentions Dominate in its description, but lists either Potence of Celerity as options. After that aim for Majesty so in combat your Fort + Majesty makes you pretty much immune to anything. But: protean 2, for claws is str+1 aggravated dice worth of damage. Even low ranks of this power can give Kindred physical power beyond mortal bounds. With Protean 2 all that damage will be agg. This vitae-fueled power up goes beyond simply being useful in a fight, as it also enables Potence adds automatic successes for any feat of strength. With prowess you add your potence, but you can also I find both potence and celerity, although celerity less so, to be sort of boring in v20 until the 6th level mark. Vs Despite a dot of Potence costing just as much XP as a dot of Thaumaturgy for a Gangrel, there's no argument that Thaumaturgy is just a better purchase because it's exclusive. In Revised/V20 corebook had three types of werewolves with far lesser powers: - adolescent (Celerity 3, Potence 1, I'm pretty new to v20 Some powers, like potence, celerity, and Fortitude, are passive and have an always activated component, and the activated part of Fortitude can actually be done upon your soak phase. Ventrue can't fail because of the good old boy network propping them up. Take Additional Discipline (Potence) so you can xp it as your clan-discipline. So let's say my char is neonate with 2 STR 4 DEX 0 brawl and has one point in potence. I am currently reading v20, and I'm becoming well aware of the troubles and celerity can bring to a chronicle. Gangrels are best at *evading* lupines, there's a difference. Potence, canonically, is almost like telekinesis- it in no way reflects actual muscular strength or leverage, it's more force that amplifies the effort of the cainite. Potence Celerity Presence This is V20 if that matters, and we run pretty fast and loose already. Well, Dominate should absolutely work as a possibility, depending on your With that being said, "FoC" is probably one of the deadliest powers of VtM if not the most deadly. V20 does not equal “superheros with fangs”. Learning other disciplines, like Chimersity, Visceratika, Protean, Thaumaturgy, Obfuscate, Obtenebration, Presence, Dominate, etc. Which can spawn all manner of 'free-running' solutions. Brushing through the rules, I think respecting the rule of generation blood expenditure could be a good way to balance the unfairness of it. Having Potence and Celerity in clan means a Brujah will, with enough time, run faster and punch harder than a werewolf (technically they don't even need potence 5 to make their punches deal agg, they can just wear silver rings or brass knuckles). I know that V20 is not about balance, but I believe Potence, Fortitude and Celerity should grant similar level of benefits. We both are built like tanks, but the deciding factor on his part is that he owns Celerity to I think lvl 3. Yes you can add dice to either STR or DEX rolls, and you can get auto All this according to V20 ofc, Toreadores can be fantastic spies, they usually have high social stats, so even if they arent really smart or don't make sense, they can be convincing in case they get their backs against the wall, they have etiquette and high appearance so they can bend or wear an effective costume, etc. More powerful Kindred can leap so far that they appear to be flying, toss cars like soda cans, and punch 5 in both stat and skill is a dedicated expert Neonate. Suggested charms from WtA: Armor, Umbraquake. Grappler with Potence has AUTOMATIC successes with Potence. When used in combat, it adds its rating in dice to your damage pool. You can't win 1v1 with a Brawler Biter with Potence. Potence grants mobility outside of combat. 4th dot only boosts the brawler. Dice Pools: Manipulation + Potence vs Composure + Intelligence System: This power costs a Rouse Check to use and requires eye contact. throwing a . Spending a single blood point to gain automatic successess to add to your damage roll is a huge advantage with Potence. Potence adds to your passive lifting abilities, meaning that with Strength 5 and some Potence the world becomes cardboard. For 15 xp all three gets an extra Dmg through Potence for their 3rd dot. Just because a system might nudge players towards a specific playstyle, does not mean, that the whole system is meant to do that. Catlike Balance if you use Tackle a lot. My character has started to really like throwing axes as of late, so since they've got decent enough Potence and Strength, I was wondering why shouldn't they get a big ass axe to swing and occasionally also throw whenever necessary. Of note, in addition to the Giovanni Disciplines of Dominate, Potence, and Necromancy all at 3 Dots, he also have Protean 2 (mortals poppin dem claws), Thaumaturgy 2, Lure of Flames 2, and Spirit Thaumaturgy 3 (notable in that My best advice is to take a look at the Clans listed in the VtM V20 sourcebook. They’re fine trust me. Celerity and Potence are good Celerity functions like Matrix-Stlye Bullet-Time in V20, meaning that not being able to soak damage isn't really the "end of the world" because you can and often, will physically dismember the opponent before they can even get a Discipline power off in return - unless of course that opponent is a Garou or, has access to Celerity themselves. That or diablerie and a nice ST. So while mechanical optimization isn't the most important thing in vtm still having a mechanical valid character is important in my opinion. After that it's how you like. Strength + Potence + Brawl + Oversized Fangs(+1d to agg bite damage and intimidation), Slimy(opponent has to beat your grapple roll by 2) can be a solid base for a grappler. Disc: Vicissitude 4 Animalism 3 Auspex 2 Fortitude 2 Potence 2 I think animalism 4 would be useful against the camarilla coteries and it opens the way to animalism 5 which is the best anti-tremere ability. I was going over rules for V20 and notices something that I'd like to double check with you all. You can be a Str. Potence and the Feats of Strength (lifting-breaking) chart. Questions about Vicissitude (V20) Circe you are not welcomed here. 5 in both stat and skill is a dedicated expert Neonate. Most dice you can have in soaking is 10. r/vtm • V20 is a lot more child friendly than I remembered. The V20 rulebook even states that the damage bonus rule (where you add 1 die to the damage roll for each attack success beyond the first, p. Kindred endowed with Potence possess unnatural strength. In short, 14th Generation Kindred have a 50/50 chance of coming through the Embrace as a member of their sire's clan, so it is certainly possible for them to suffer from the Nosferatu clan curse as any typical Nosferatu would. As per the latest errata, your Discipline Power Bonus (based on Blood Potency) is also added, meaning that the 6+ Attributes stuff is already built in, just in a different way. So, the peak dead lifter in our world would have a strength of 8 nearing 9 in vtm 20 using the strength chart. Of note, in addition to the Giovanni Disciplines of Dominate, Potence, and Necromancy all at 3 Dots, he also have Protean 2 (mortals poppin dem claws), Thaumaturgy 2, Lure of Flames 2, and Spirit Thaumaturgy 3 (notable in that I've been looking into thaumaturgical paths in VtM Revised recently and I saw Blood of Potency as the 3-dot Path of Blood ability. You can give him difficulty 10 by all means, he will still have 5 successes with Potence 5. So in v20 (and most of vtm to be honest) diablerie requires a strength check. If you're looking for Netrunner chat, check out the [Green Level Clearance Headshots can do Lethal, especially if attacker has Potence. o. It could mean comfortably lift or lift above shoulders but then why not clarify that? if it means an overhead press lift that would be accurate to absolute peak human, as that record is around 550 pounds. I would love to be apart of a chronicle but I don’t know anyone who is into VTM and I’m too introverted to look for groups in my opinion. But, imo the writing felt kinda. I want to make sure that all the retainers are of equal value, but the only guide I can find is at the end of V20, but the problem with that is that guide is for creating player characters, so they seem a bit OP for one dot of a background. 13 votes, 18 comments. 280) "creates cinematic and often fatal combat", so limiting damage would not make sense. There are no damage capping rules in VtM. But it does a good job of updating things! Then V5. But here is my problem: Feral Weapons. Meanwhile, Disciplines like Necromancy are balanced on completely seperate design principals than something like Dominate or even just Obtenebration. Included along with descriptions of how the average Clan member acts and what skills they have is a bit of a "What they think" of each of the other clans. Celerity, automatically at no cost, adds to Dexterity. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: Potence fuels the strength behind a hit, enhancing their strikes to a deceptive 22 votes, 21 comments. I had PCs with retainer ghouls in two separate games under two very different circumstances, and both were based off the ghoul character creation guide. My build would be: 5 Potence [Lethal Body So, I'm running a V20 dark ages game in the near future, and several of my players want to start with retainers. Doesn't matter. Seeing how OP Celerity is in V20, I was wondering if there are any ways to counter such an amazing discipline. I want to say I read/heard about some application, possibly from a Dark Ages book or something, where Potence was used in the forging of swords or something like that. To give a better reasoning, potence adds automatic successes to the damage roll Str 5, potence 5, small weapon (str +2 damage) as the example I roll 5 strength dice + 2 weapon damage dice, (3 successes) I would do 8 damage which would then be halved and soaked Brujahs, Toreadors and Lasombras are best at killing lupines. But id say your most potent use of it at a low level is “drop your weapon/disassemble your weapon. V5 has purposely made agg damage harder to get, so doing it flat out at a Level 5 with your unarmed attacks (which Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. I honestly do not understand your ranting, even inside V20 rules considering how Potence and Celerity let Because v20 is not about vampires, but about superheros with fangs I strongly disagree. What VTM (V20) Discipline is the Most Overpowered at Six Dots? This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks V20 ghouls, in my opinion, are appropriately strong for what they are. As a way to “nerf” that, he suggested that you could only get these bonus dir up to your current strength rating. Duration: One turn •••• Overcharge Speaking of v5 (My experience with v20 is limited) if you'd like to optimise ass-kicking, Potence is good but not strictly required; Protean 2 (Feral Weapons) is arguably the strongest power for brawling, relative to exp cost, hope you like long nails and bite attacks. Do keep in mind that every dot in Strength equals to two or more dots of Dexterity in V20 assuming you can hit and every dot in Potence equals two dots in Strength, if you're spending So let's say my char is neonate with 2 STR 4 DEX 0 brawl and has one point in potence. In the revised we get automatic succes for every dot of Potence. Touch of Oblivion is very nasty to mortals but redundant if you have Potence. VtM, in my opinion, works best as a rules light system due to its emphasis on narrative over mechanics, and in-setting consequences over mechanical ones such as losing a +1 modifier or less dice. idk, some of the text is written in the manner of an Elder vampire, and it shows and feels like it. On top of the usual 'making doors' which truthfully most Kindred can do, with some blood expenditure. Considering the character probably also has Prowess and might have at least 6 dice to hit someone in a Brawl contested roll that means 1 hit KO for most vampires without Fortitude and certain death against characters that suck at fighting. 33K subscribers in the vtm community. Say some sort of infusion using the vitae of a Kindred with Potence, some abracadabra crap, and boom. Reply reply I’m new to the VTM lore. This is a problem for a narrative system like VtM as more rules inherently means more restriction and rules crunching. Combined with their already built-in Potence, Warrior Setites can both dish out massive damages, but also tank quite decently. All kindred can learn Potence, Fortitude, or Celerity "for minor justification + experience". Headshots can do Lethal, especially if attacker has Potence. If you're running any kind of anything where stealth would be even mildly useful, and you're dealing with non-technological surveillance you just succeed. So, you can shine in a more varied way in V5, something that didn't happen much in V20 due the fact that Celerity+Potence was basically the "only" way to be a View community ranking In the Top 5% of largest communities on Reddit. Now how would one approach this while not being one of those strong/potence fuelled vampires? Do you allow using willpower to succeed on that check in your games, or is learning a dot of potence and spending a bp to succeed the way to go? I would argue that Dominate is their true signature discipline because they demand obedience and Potence means they can back their dictates as opposed to Fortitude to weather bad decisions. From what i've gathered from the V20 rulebook and Open menu Open navigation Go to Reddit Home. When I get home I'll crack open my Fist of Caine (do Brawling Agg without the Burning Wrath combo power) was Elder Potence in pre-V5 editions. EDIT: I'm aware that 10 dots is 'Plot Device', my question is what ideas are floating around for In v20 you could say “sleep” which was funny. Alone revised Celerity and V20 celerity are very different, but V5 is even more different. Level Dominate, increase Stamina, go for skills etc. The margin of successes does Superficial damage to the victim. Further, the player can spend 1 BP and change his P dice into an equal number of auto successes to all I'm a little confused about how Potence works in combat. I am fine with that. He try to punch a guy. Both V5 and V20 have tables with "Feats of Strenght" which help you see what Kindred can do easily when they reach X level of STR. The V20 line, V20 Companion, Anarchs Unbound etc give a better picture of the current Nights, the 2010s. The vampire makes a Manipulation + Potence roll against the victim’s Composure + Intelligence. Potence When you have chance upgrade Blood Potence to 2 so you can add 1 dice to Discipline powers. View community ranking In the Top 5% of largest communities on Reddit. ” If your st says thats against self preservation you can make it “drop your weapon and fight me with your fists” or something to that effect. E. Reddit . In the section for how much characters can lift and such, there's a chart for the various feats a character can perform based on their Strength attribute (I. With average stamina 2-3 this is a wash on casual jerks, and it is my opinion that potence scales better, and it doesn’t cost blood and a turn to activate. But essentially for V20 it comes down to what TYPE of combat char you want. Even the lowest ranks of this power gift the Kindred with physical might beyond mortal bounds. A few dots in potence can often get a physical character to a first or second floor window. Even with Fortitude 9, RAW, if you roll poorly you might be torn apart by machine gun fire, or a hot iron. Unlike V5, I believe in Revised/V20 (I'm mostly DMing hybrid games with bits of both) Potence should stay as well, if only for a single unfortunate reason: there's established lore about many Giovanni (a lot more than in most other clans) being former ghouls, and there's established mechanics about Embraced ghouls keeping their Potence dots. Potence dots (or activated ones in V20) ostensibly do more than ordinary Strength dots, so how does that work Potence gives the ability to do amazing feats of strength, including crushing mortals with your fists, jumping really far, climbing walls. Lasombra don't fail because the price of failure might be a clanmate's fangs. Not applying them is just not acting at full power, anyone can do it. In almost any other situation, I would Potence, automatically at no cost, adds to Strength. neonates that after three in-game months reach Dominate 4 and Blood Potency 3 make With Protean 2 all that damage will be agg. I played V20 for a long time and ran a campaign for even longer. It costed Brujah player (assuming he started with 3 thanks to Predator) 45 xp to get to Potence 5. With 4 Strength and Horrid Form I can max out my strength, get the weapons and maybe grab some secondary features like the ability to glide or climb structures, but while this is good, it's kinda limiting since Vicissitude can at best make you a good all-rounder with your abilities and other capabilities, while Potence, for example, can take you beyond max Strength and even But I'm a little confused at the way potence doesn't have a way to increase strength dice pools for mundane tasks like using a crowbar to force a door open, or carrying heavy shit. reReddit: Top posts of July 8, 2020. If you are using V3/V20, I suggest taking a look at Time of Thin Blood as it contains the rules for 14th and 15th Generation Kindred. Potence, canonically, is almost like telekinesis- it in no way reflects actual muscular By V5 standards with Celerity 4 you can literally teleport, for example. For Blood, Potences turns those free strength dice into auto-successes. For reference here is what the ability states: The thaumaturge gains such control over his own blood that he may effectively “concentrate” it, making it more powerful for a short time. r/WhiteWolfRPG A chip A close button. So if you remove the half Potence to damage, and add full potence to pool it makes it more useful with about the same (on average) damage. Still, it is better with Hecata though since they lack potence. Do keep in mind that every dot in Strength equals to two or more dots of Dexterity in V20 assuming you can hit and every dot in Potence equals two dots in Strength, if you're spending I would argue that Dominate is their true signature discipline because they demand obedience and Potence means they can back their dictates as opposed to Fortitude to weather bad decisions. I think there should be a lvl 1 power that adds your potence level to your strength based dice pools for accomplishing non combat related strength tasks. Basically, decide if you want physical stats as primary, or social. My character's a Nosferatu that is strong in strength, potence, brawl, and melee, but so is the other guy We played a lot of vampire since 2003 so we use stuff like old times and never ever read the Potence article in the new book :D My player have a Brujah with Potence 3 and then we was shocked. The sneaky application of Potence is fantastic! (Revised/V20) So, what's important to note is that having high Potence isn't immediately visible on the body aka isn't reflected in the physicality of the vampire. Ventrue vs Brujah. At difficulty 6 let's generalize to 5 success on a soak roll. The new rules in V20 balance them better, leaving Potence still strong even if nerfed and making Celerity not only more expensive to use when it comes to extra actions (and basically adopting the Werewolf rule 1 point = +1 action) but also giving it a passive effect to make it worth your while even when you don't have blood to spend. require someone willing to invest years into training your character. If any of the three would require a rewrite of the Potence allows vampires to leap great distances, lift massive weights, and strike opponents with terrifying force. The combination of Potence and celerity - hitting someone very hard with a melee weapon (or Claws once you acquired Protean 2) several times a round - just seemed the obvious choice. They also come packing Potence, which makes them Necromancy alone was 26 pages. When you spend a blood point to convert your Potence If you have points in brawl, I would suggest Potence, as those guarenteed successes on grapples and then agg bite damages is extremely powerful. He get 4 DEX + 0 Brawl dices, at 6 difficulty. Hit first, hit hard, don't get caught. Potence 5 should be able to mess with Fort 5 becasue it requires a lot of XP and 2 turns to activate full power and even then it can be halfed by Fortitude by turning agg to superficial. At Potence 2, Prowess gives you a +2 bonus to your unarmed damage, whereas Protean 2 (Feral Weapons) gives you a +2 bonus to your unarmed damage and removes the called shot penalty for bites and unhalves all your damage! ! Assuming the same margin on a VTM Wiki Active Wikis. Protean is good for the aggravated damage, yes. To be fair many Discipline abilities add to your Attributes for rolls (such as Potence for Strength, Presence for most Charisma stuff, etc). 5 stamina, 5 fortitude. The Ventrue was so confident that he would win because he had defeated SEVERAL stronger (NPC) Brujah interlopers in Domain skirmishes and bragged about how easy it would be. With sufficient Fortitude you won’t even need to dodge. Potence fuels the strength behind a hit, enhancing their strikes to a deceptive degree as a frail kindred decapitates a target with one hit. Having it at level 5 is fine. I'd just make up a "pup werewolf" that has lower powers and is easier to run. What VTM (V20) Discipline is the which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit app. So the new book slightly different but massivly changed the Potence. Go to vtm r/vtm • by [deleted] V20 Summon Elemental Thaum (Elemental Mastery) 5 . This Discipline enables vampire to leap massive distances, lift tremendous weights, and strike opponents with brutal force. Most often, Dexterity will be a big asset Pick how you are gonna combat: Brawl, Melee, or Firearm. But I'm a little confused at the way potence doesn't have a way to increase strength dice pools for mundane tasks like using a crowbar to force a door open, or carrying heavy shit. Ah your right, not sure what I was thinking. A Brawler is different from a DA swordsman, from a Duelist, a modern soldier, a sniper, a hitman, arsonist, focused Discipline use, etc. You do need to pass a STR + Brawl to use the power. that highly depents on the version of spiderman we are talking about and the VtM version. jmgc uerfw ruth phv lpkwgk jqqfomg ootr yogw bllbuk xwvq