Satisfactory rifle ammo damage. Homing Rifle Ammo: 20x 50 / min.
Satisfactory rifle ammo damage. 12s (5 cycles / min) Usages as ingredient.
- Satisfactory rifle ammo damage While I'd LIKE them to improve combat with better balance between weapons, a few new weapons, new enemies,ect this is a factory building game first and foremost, so development time should be focused on improving that Satisfactory Tools; Codex; Item browser; Homing Rifle Ammo; Show advanced filters . Satisfactory Tools; Codex; Item browser; Turbo Rifle Ammo; Show advanced filters . Please select at least one item in the production list. Rifle Smartridge is the old development name and can it Each Rifle shot does 6 damage, so 60 total per 10 round magazine. When fighting against fast-moving creatures, like Flying Crabs, Stingers or Fluffy-tailed Hogs, it is advised to use the Xeno-Basher over the Rebar Gun as the latter is suitable only for slow-moving targets. Nobelisks can be thrown with , and holding down allows throwing farther. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others! Satisfactory > General Discussions > Topic Details. Schematic: Turbo Rifle Ammo. (Only ammo I use now). Be the first to comment Nobody's responded to this post yet. 1 - BP MK2 - Conveyor MK3 - 150x per minute - 43 MW. And while ammo cost is higher, you should be easily able to produce the ammo at no big effort Rifle. This is an article about Homing Rifle Ammo in Satisfactory. To my knowledge these have not gotten much (proper) coverage which would be a shame because they're actually super fun & also legit pretty useful. Download Rifle ammo. dev/. ★ NOTE: A lot of these New Ammo Types are a Work-In-Progress (WIP) so expect changes and adjustments in the future. Spiked Rebar. Parachute MAM Research. Here’s why. 2 - BP MK1 - Conveyor MK1 - 25x per minute - 23. Heck, even throw in a rebar constructor before the beacon line. 12s (5 cycles / min) One wonders what the "combo" of Nuke Nobelisk and Homing Ammo would look like. It is the last patch of Update 6 development, bringing its features to the stable branch. Satisfactory Tools; Codex; Item browser; Rifle Ammo; Show advanced filters . It summarizes how to obtain Rifle Ammo (where it can be found) and its various uses. You could use the Pak Utility Mod to !give yourself a rifle and some ammo. It very consistently takes 7 shots to kill base hogs, desert/coast spitters, and crab hatchers (the first two of which are documented here as having 20 HP each and the last appearing to have the same, demonstrated by some further testing). 3x 15 / min. Unlocks recipes/buildings: Turbo Rifle Ammo. The gun itself is: Weak Slow to Then I realised it was shit due to low damage and poor RoF so I went back to my xeno-basher ! Reply von_ogre I'm glad I took the time to make a rifle ammo assembly line, got a industrial storage container full of the stuff, and another - 75 a/min Rifle Ammo - 50 a/min Turbo Rifle Ammo - 25 a/min Homing Rifle Ammo - 105 a/min TurboFuel as an extra source of power The factory is set-up in a way specific, when I turn off a specific ammo type, the main ammo type will The Xeno-Zapper is a short-range melee weapon that shocks enemies, dealing five damage. 600), and furthermore you can make more ammo from simple iron rods while exploring, so it's slightly more space-efficient. This patch was released on 20 September 2022. Smokeless Powder is an intermediate item, refined from regular Black Powder, used to make Rifle Ammo and some more advanced Rebar and Nobelisk types. ★ (Added) New Ammo Types - Intro - New Ammo Types will be added for the Rebar Gun, Rifle, and Nobelisk Detonator. Gas Mask; H. While the rebar gun sits at a meager 4. Turbo Ammo, this ammo lets you turn your rifle in a machine gun. The Rifle is an advanced weapon and requires the Rifle Cartridge for ammunition. Usage Equipment. 0), use the button below to switch. Tips. I would love to see a Video posted of a Pioneer or Multiplayer Group using the described "combos" in a variety of situations. It is also hitscan and has a higher range than the rebar. Login Store Satisfactory > General Discussions > Topic Details. With standard See more When using normal ammunition, each Rifle magazine holds 15 rounds that deal 5 damage each and have a semi-automatic fire rate cap of 5 rounds per second. Individual turbo rifle bullets do less damage that regular rifle bullets, even though damage is shown to be higher in inventory, correct? Satisfactory > General Discussions > Topic Details. Then make each bullet, not clip, one bullet each. All trademarks and registered trademarks present in the image are proprietary to Coffee Stain Studios. I spent a lot of resources just to research this gun. 5 / min. Homing rifle ammo makes aiming even easier, but is more expensive to produce. Two rebar shots kill a space hog, but it takes an entire magazine of rifle ammo to do the same. I get that it is a late game item, and I can see the need for the cartridges to be made in a manufacturer, but I really don't see need for beacons as a component, it just never made Packaged Turbo Rifle Ammo EST_Custom. These rounds provide extreme capacity and rate of fire at the cost of accuracy. 24s (2. Assembly Tower 1 (from east) 6 x Compact Coal assemblers (note: only 1 is required to be on, recommend turning 5 The regular rifle ammo makes most rebar obsolete for dealing more constant damage on a bigger distance. i didn't know where else to put it Satisfactory Tools; Codex; Item browser; Homing Rifle Ammo; Show advanced filters . Different ammo types: honestly, I use none of those weapons so it doesn't really affect me. IN : iron ore 120 / sulfur 31. Deals greater damage and increases Rifle fire rate Produce Ammo & expedition supplies. (I only partially automated rifle ammo, and I stopped short because I already have 2 full industrial containers. The world’s best aim trainer, trusted by top pros, streamers, and players like you. They create explosions, which can be used to remove cracked boulders, Flora and Fauna. The rebar gun also does more damage than the rifle per shot, despite both basic ammo types showing 2 damage. 0. Equipment Workshop × 20. r/SatisfactoryGame • Patch Notes: Early Access - v0. 1. Pages in category "Weapons" The following 8 pages are in this category, out of 8 total. Energy per item can be used to measure how Homing Rifle Ammo The bullet guidance system built into this ammunition allows it to accurately hit any target within the reticle area. It costs black powder and Heavy Oil Residue to make in a Refinery Satisfactory will NOT become a FPS nor have survival mechanics. Its still way better than the Rebar gun. It summarizes how to obtain Homing Rifle Ammo (where it can be found) and its various uses. Found out that I also needed to research the ammo which is also very expensive. A zapper is given to the pioneer upon exiting the drop-pod and more can be crafted at the Equipment Workshop. Dec 21, 2022 @ 8:38am You change to it using "R" (IIRC) which brings up a wheel from where you select it then -Homing rifle ammo : You could give it falloff as they are essentially micromissiles/Gyrojet, but better, give it a slight ramp up and extend the range a little. Building name Satisfactory Tools; Codex; Schematics browser; Turbo Rifle Ammo; Show advanced filters . Login Store Community Satisfactory > General Discussions > Topic Details. This line doesn't need to be 100% efficient since it's so seldom you need to get things from it. Old website: https://satisfactory. 0 – Build 201145. Satisfactory helper to calculate your production needs. I've played Satisfactory for many Satisfactory Tools; Codex; Item browser; Turbo Rifle Ammo; Show advanced filters . As soon as I could get it, I even just set a manufacturer with 5 containers to dump the input and enjoy the available ammo. They seem like solutions without problems and an odd expenditure of time and resources given how adamant CSS is about Satisfactory not being an emphatic shooter-type game. Schematic dependency tree (doubleclick on a node to open that schematic's page) A collection of powerful tools for planning and building the perfect base. Wolfgang. ) I agree the clip is too small. It can play Boom Box Tapes, some of which are obtained in the AWESOME Shop, while select others have to be discovered in the world. The Rifle deals less damage per-shot than the Rebar Gun, but since it has a magazine rather than being single-shot, it offers the ability to make follow-on shots. 10x 25 / min. Heavy Standard issue Rifle ammunition, useful for establishing dominance. I remember reading somewhere that ammo switches with [G], but it doesn't work and it isn't in the keybinding list anywhere. Blender 12 sec. I think it refers to the weapon and not total damage overall between all weapon and ammo types. 1x 2. MAM Sulfur Research - Turbo Rifle Ammo Notes. ; It can be advantageous even when compared to the Rifle as it does not require My usual loadout is a rifle with Homing Ammo ("Pioneer who can't be bothered to aim properly") and two rebar guns loaded with Shatter Rebar. . The original post can be viewed on Satisfactory's official website, as well as Discord, Reddit, and Steam. In addition be sure to view the Updated Recipe Quick Reference Guide also by the OP. 50. Currently, there are three types of ammo compatible with the Rifle: Rifle Usage []. And while ammo cost is higher, you should Turbo sucks. Using stats above the Vanilla Rifle would require 2 Magazines (minimum) to kill a hostile inhabitant with the most Hit-points (Health) while the Modded Military Grade Rifle would require 1 Magazine Great job. When attacking, it is jabbed forwards like a cattle prod, producing an electrical shock upon making contact with an enemy. It takes about twice as long to kill stuff as the rifle does at close to medium range, though, and the rifle is better at medium range and much better at longer range. r/SatisfactoryGame. Veterok. The Rebar Gun is capable of shooting one Rebar ammo at a time before needing to reload. png 256 × 256; 48 KB. While we're at it, homing ammo is pretty garbo, too. r/SatisfactoryGame • Satisfactory Tip #5 - I finally managed to unlock this thing after playing for days only to find out the ammo costs more than the rebar gun while doing LESS damage. When it jumps, juke left or right. 5. Does a mid-air Nuclear Explosion cause an Electromagnetic Pulse (EMP) that frys a nearby Power Grid causing Factory shutdowns. It works well against unexpected flies but by default i use the regular most of the time. The New Wiki will need updating (currently shows Update 7 / EA Branch Values), and I am not sure of all the current Values for EX Branch. To clarify this means that for the Rifle: Rifle Ammo Magazine does 90 Total Damage after using all 15 Shots. Post; Fire rate and damage balancing done to the Homing Rifle ammo. Used to craft 3. The hogs usually get plinked at range with either the rebar gun or rifle. The lower the better. Deals greater damage and increases Rifle fire rate How bad exactly is the rifle? Most I've managed to unlock is the rebar gun. Alternate recipes analysis for Nobelisks is not applicable as there is only a single recipe used to craft Nobelisks. It guards particularly precious locations, often in a proximity to the Uranium resource nodes. It’s quite a wide range of new useful and dangerous tools, from utility options like the Pulse Nobelisk to advanced homing ammunition for the rifle. Manufacturer 12 sec. Input Input rate Output rate Homing rifle ammo. If you feel you’re bad at combat, the rifle is the obvious choice. Misses stationary targets about 30% It's not damage per hit, because the rebar gun (with regular ammo) does more damage than the xenobasher. -3rd option : heavy and heavy explosive ammo Regular bullet-> to turbo rifle ammo- with silica and steel to What is your favourite weapon to use and with what ammo? I generally carry a rebar gun with explosive ammo because of the one hit kill for small enemies and the high damage. It also has a much longer effective range, and since it fires hitscans there is no need to lead targets or compensate for projectile drop. 10 rounds would be sufficient for a proper hunting or sniper rifle (where head or center-mass shots should count as one-shot kills). Minor damage reductions on Iron, Stun, and Explosive Rebar ammo. sbp Download Rifle ammo. A shot with the default ammo deals three times the damage of a strike with the Xeno-Zapper, making it the second most powerful weapon in terms of damage per hit, only beaten by the Nobelisk. Additionally the Rifle is hitscan, making it many times easier to hit your Turbo Rifle Ammo: 25 × Rifle Ammo 125 / min. The assets comes from Satisfactory or from websites created and owned by Coffee Stain Studios, who hold the copyright of Satisfactory. 0: Introduced Satisfactory. Paleberry MAM Research. The rebar gun does 15 and is better against slower stuff. ammo is way too expensive. This weapon isn’t as powerful in terms of damage as the Rebar Gun, but it has a semi-autmatic firing mode, which increases the damage output but also consumes more ammo. This seems kind of stupid, because that means you load 10 cartridges into the rifle every time it Turbo Rifle Ammo; Cost. No Shard. 100. That’s just me and obviously assumes The assets comes from Satisfactory or from websites created and owned by Coffee Stain Studios, who hold the copyright of Satisfactory. A Xeno-Basher can cleave more than 1 Flying Crab in a swing attack, but nothing larger. 500 Turbo Rifle Ammo 50 Homing Rifle Ammo Additional Nuke supplies output per minute: 75 Quickwire 15 Silica 6 AI Limiters Recipes: Main (Satisfactory-Calculator. Like the rifle damage bar counts only for the different rifle ammo: turbo = 4, default = 5, homing = 6, each one bar higher than the previous. If you’re engaging an Alpha Hog or Spitter from mid-range, the Rebar Gun is very effective when combined with kiting around cover. 😁 Satisfactory Tools; Codex; Item browser; Rifle Ammo; Show advanced filters . With energy value only. Radiation damage high only in close range and even then can be tanked for half a minute at Perhaps the OP might consider posting this idea / suggestion on the Satisfactory Q&A Website (you will need to be logged in) where the CSS Game Developers will most likely see it. Sometimes a hatcher is aorund a corner and triggered without being seen. 50x 250 / min. Last edited by kLuns ; Oct 14 @ 8:06am Satisfactory helper to calculate your production needs. Related Topics Satisfactory Sandbox game Survival game Gaming comment sorted by Best Top New Controversial Q&A Add a Comment. Turbo Rifle Ammo: 25x 125 / min. Category: Parts: Unlock: Stack size: Sink Value: Standard issue Rifle ammunition, useful for establishing dominance. Building name Players will want to know how to change their ammo in Satisfactory if they want to get the most out of the game's different ranged weapons. Jun 22, 2023 @ 9:53am couple explosive rebar kills it with no problem. Ramps up too slowly, accuracy is terrible, and the low damage pretty much cancels out the bigger mag. CarbonKnight9. Especially useful when dealing with agile threats, or for Pioneers who can't USE: The hostile inhabitants with the most Hit-points (Health) belong to both the Large Stinger and Elite Stinger (Arachnophobia Safe Link) each of which has 100 Hit-Points (Health). Following this Satisfactory Beginner's Guide can help new players become used to the game's core mechanics, such as building and progression. 12s (5 cycles / min) Usages as ingredient. Iron Rebar. Each Rebar Gun shot does 15 damage. The A shot with the default ammo deals three times the damage of a strike with the Xeno-Zapper, making it the second most powerful weapon in terms of damage per hit, only beaten by the My standard loadout for my endgame save: Homing rifle ammo (for the little mobs), Explosive rebar (convenient rock removal, and sometimes for little spiders), Nuke Nobelisks (the solution While the rebar gun sits at a meager 4. 15 rifle shots cost 3 beacons, 30 steel pipe, 30 black powder, and 30 rubber, and only does 90 damage. As you keep shooting your accuracy will decay and your firerate will increase. The following shows different ways to produce 1 Black Powder / second, or 60 / min: Weighted Point is the weighted consumption rate which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. Production planner Power planner . All Discussions Anyone else having issues with the rifle not reloading when using alternate ammo like homing? It says it should be compatible but it does not seem to work < > Showing 1-2 of 2 comments . sbpcfg. Enter the number you wish to produce per minute, the calculator will try to find a possible solution to provide a valid production chain. Best use for me of the rifle is related to Hi all, I made a video on specifically the new ammo types introduced in Update 6. 15 rebar shots costs 15 iron rods and does 225 damage. Nobelisks serve as 'ammo' for the Detonator and have to be reloaded with R for arming. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews You might have found Rifle Smartridge not Homing Rifle Ammo. At the cost of higher recoil. Stack size. Two hits with shatter rebar at close range does a lot of damage, and then as I'm strategically withdrawing, I can keep shooting at it. Stretchytall. I think turbo ammo needs "something" still, whether it's just higher stack capacity to account for clip size, or making the default damage like the base rifle. 50 × Turbo Rifle Ammo 250 / min. WTF? Satisfactory helper to calculate your production needs. When attacking, it is swung like a sword, leaving blue trails midair, but only produces a shock when it Welcome to the Lodge, this is a place to kick back, unwind, and recover after a hunt! Feel free to share those trophies, show off some of the rare sightings you have, and discuss things with other like-minded hunters. G. It throws regular rocks with a somewhat different looks. 6. Hazmat Suit; N. Homing works well against a lot of fly's but the boombox is even better for that. Building name From the Satisfactory Wiki information about Stinger - Behavior especially when crossing the World Border where out-of-bounds damage for the Pioneer can be blocked by gain altitude. Rifle and Cartridge. Type: MAM Research: Tier: 3: Time to research: 3 seconds: Cost: 1000x 50x 100x : Schematic details. Currently, there are three types of Below is a list of usable weapons and their damage per hit: Xeno-Zapper: 5 Xeno-Basher: 9 Rebar Gun Iron Rebar: 15 Stun Rebar: 5 + 5 seconds stun Shatter Rebar: 15 x 2 Explosive Rebar: 50 explosion Rifle Rifle Ammo: 5 Homing Rifle The rifle simply trades alpha damage for higher dps. How do you swap between ammo types for the rifle? I just made some homing ammo but have no idea how to swap to it. The following 3 files are in this category, out of 3 total. The only thing it is better for is killing the tiny flying bugs Satisfactory. The nuke nobelisk does ≤150 damage and is the highest damage weapon by far and is maxed bars. I think the Rebar gun needs some work. Category Ammos Stack size 500 Resource Sink Points 25 It is an excellent cross between fire speed, ammo capacity, and damage (compared to the rebar gun). For those whom missed them, view all the OPs Stackable Satisfactory Factory Floor Plans here. greeny. Turbo rifle ammo. The Nobelisk Detonator is a piece of handheld equipment used to detonate Nobelisks. 3 points/sec, the rifle does 11. Share Add a Comment. Category: Parts: Unlock: Stack size: Sink Value: Lightweight, compact, and volatile. 3 × Packaged Turbofuel 15 / min. Its an old asset/item that probably shouldn't be in the game anymore. png 256 × 256; 78 KB. Satisfactory will NOT become a FPS nor have survival mechanics. It can be hard to hit far away or moving targets due to the projectile's ballistic trajectory. It has 150 hitpoints (around 3 full magazines of Homing Rifle Ammo are needed for a kill), and he deals 50 damage with the rocks, on top of the 40 You get more total damage per stack of ammo (750 vs. The nobelsk does 50 at point blank range. Rifle ammo - Easy use - Tier 5. Categories Categories: Equipment; Satisfactory Wiki is a Satisfactory Tools; Codex; Item browser; Homing Rifle Ammo; Show advanced filters . Patch 0. Unlike the hitscan used by the Rifle, the Rebar Gun's shots While not as powerful as the Rebar Gun, the Rifle offers a semi-automatic firing mode that enhances overall damage output but consumes more ammunition. It summarizes how to obtain Turbo Rifle Ammo (where it can be found) and its various uses. Homing Rifle Ammo ; Homing Rifle Ammo. I just think that the recipe is still not where it needs to be. Once a tape is obtained, either by purchase in the AWESOME Shop or by finding it somewhere on the map, it is automatically added to the Boom Box, . The Rebar Gun is a weapon you can unlock in the MAM along with the Spiked Rebar ammunition. Rifle Ammo. Smokeless powder is in the sulphur research tree unlocked with black powder and plastic. 5 cycles / min) Turbo Rifle Ammo: 25x 125 / min. Players will want to know how to change their ammo in Satisfactory if they want to get the most out of the game's different ranged weapons. Turbo rifle ammo - Easy use - Tier 7. Pioneers helping Pioneers is what is great about this Community. The rifle is absolutely not comparable for damage, especially given the cost of its ammo. 5 It is also hitscan and has a higher range than the rebar. 69 Downloads. com) Excludes Heavy Oil Residue, Turbofuel, and Gas Nobelisk Specifies the Packaged Turbofuel recipe for Turbo Rifle Ammo because the planner doesn't work for the liquid recipe. There are several different types of ammo available, including Explosive, Shatter, and Stun, as well as the normal Iron Rebar. A collection of powerful tools for planning and building the perfect base. Also seems to do considerably less damage than the Rebar gun and always has been like that as far as I'm aware. I'm hoping at least some of these ammo types will have more explicit use-cases I'm not crazy, am I? Individual turbo rifle bullets do less damage that regular rifle bullets, even though damage is shown to be higher in inventory, correct? Is the whole point of turbo ammo that the gun ramps up its firing speed? Login Store Community Satisfactory > General Discussions > Topic Details. Pages that were created prior to March 2023 are from the Fandom Satisfactory Wiki. The Rebar Gun doesn't automatically reload, you'll have to manually press R to reload. png 256 × 256; 65 KB. Especially useful when dealing with agile threats, or for Pioneers who can't be bothered to aim properly. Homing Rifle Ammo: 20x 50 / min. Environment Update 3 Weapon Wildlife World. Unlike the hitscan Rifle, the Rebar Gun's shots are tracked as This is an article about Rifle Ammo in Satisfactory. Spray (and Pray) the whole time with homing rifle ammo. Homing Ammo Magazine - Normal Rifle Ammo does deal more damage than Homing ammo. Low damage, not great rate of fire and tiny mag are the issues (also expensive ammo). Nov 15, 2023 Homing rifle ammo seems to have had its damage no less than halved, from 6 damage per projectile to 3. It also guarantees a stagger when it hits a charging Hog. Buildings 1x Turbo Rifle Ammo. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others! Turbo Rifle Ammo: 25 × Rifle Ammo 125 / min. Currently the Rifle has the following Ammo: Rifle Ammo - 15 Shots per The cartridge recipe is far too expensive, damage on the rifle is far too low, and clip size is too small. As with other equipment, Nobelisk Detonators have to be equipped to be used. Black Powder is an intermediate item used to craft Rifle Cartridges and Nobelisks. Weapon spread and damage balancing done to the Turbo Rifle ammo. Under Sulfur, you can unlock the Rifle and rifle ammo . Planners. Spitters I often just charge into and whack away with the basher. Satisfactory Tools; Codex; Item browser; Homing Rifle Ammo; Show advanced filters . Oct 4 @ 6:05pm Set up a little line with beacons, gunpowder, rifle ammo and nobelisks, and you'll never worry about ammo. 12s (5 cycles / min) Rifle Ammo, this is the ammo that is already in the game with changes to the magazine size from 10 to 15 and stack size from 100 to 500. What Satisfactory April Fools 2024 Look Like? (See Sticky Comment) 11. Xeno-basher and Novalisks are all you need. Old version! You're looking at Tools for Update 8! If you want to calculate builds for full release (1. Related Satisfactory Sandbox game Survival game Gaming forward back. Everything after base ammo should be considered chocolate or strawberry imo, so that base rifle ammo is easier to make but not the /most/ powerful/damaging. Back in update 3 the grenades were much more effective than the rifle, but now monsters react to grenades. Playing around with new rifle ammo and nobelisk types but my gun and detonator are set on default ammo even when it isn't in my inventory. Upgrade your FPS skills with over 25,000 player-created scenarios, infinite customization, cloned game physics, coaching playlists, and guided training and analysis. 8 MW. Sep Factory also requires delivery of Oscillators for Pulse Nobelisk production, and High Speed Connectors for Homing Rifle Ammo production. ★ NOTE: A lot of these New Ammo Types are a Work-In-Progress (WIP) so Satisfactory Tools; Codex; Item browser; Rifle Ammo; Show advanced filters . The Boom Box is a piece of equipment that can be unlocked through the AWESOME Shop. Interactive map ; Game resources. 3 × Turbofuel 15 / min. You can drag the network graph with the mouse, zoom in/out with the mouse wheel. Turbo Rifle Ammo. Running forward while throwing will increase the throw range. There are files for a Mk 2 rifle that does 12 per shot, and a rebar scatter gun but they aren't currently in the game. less damage than the regular rifle ammo too. Thus, it is advised to unlock and craft it as soon as possible. - Turbo Rifle Ammo deals the same damage as a normal one but with a higher fire rate and magazine. Rifle ammo. Input Input rate Output rate I haven't had any problem with it - I usually start with 500 homing and 500 turbo (one inventory slot each), equip the Mk 1 rifle, then press and hold R and it lets me choose which one to load. 5 cycles / min) Usages as ingredient. Their damage is level 1 (four being the highest), so if your intent is to do a playthrough without harming many This is an article about Turbo Rifle Ammo in Satisfactory. If you’re going to “invest” in rifle magazines, invest in a production line. Sep 28 @ 2:51am Tier 8&9 ammo type. Currently, there are three types of ammo you can use in the Rifle: Rifle Ammo, Homing Rifle Ammo, and Turbo Rifle Ammo. A nuclear hog or a uranium cliff hog is the nuclear version of every hog combined. Stretchytall Oct 4 @ 6:05pm I ended up making a factory with 6 assemblers making rifle ammo and 6 making homing ammo and 4 manufactories making Ammo isn't much of an issue once you can automate it. Explosive Rebar: 50 explosion damage; Rifle Ammo: 5; Homing Rifle Ammo: 6; Turbo Rifle Ammo: 4; Nobelisk: 50; Gas Nobelisk: 5 poison damage per second x 30 sec; One stack of 50 Spike Rebar can do 750 total damage versus 600 for a stack of Rifle Cartridges. The most obvious content you might have already seen in our videos is the addition of different ammunition types for all the Pioneers ranged weaponry. A double will trigger two zap attacks in When you unlock the Rifle in Satisfactory. The Rebar Gun is a short-to-mid-ranged, single-shot weapon with high per-shot damage but a slow reload. Production speed is the same either way, 15 rounds per minute. Reply More posts you may like. All rifle and rebar ammo types don't have damage fall off at all. Homing rifle ammo - Easy use - Tier 5. Considering all the work that goes into unlocking it and making ammo, it is pretty underwhelming. covetousmagician. Packaged Turbofuel AWESOME Sink. Better DPS, even with reloading, and hitscan is a big deal. The bullet guidance system built into this ammunition allows it to accurately hit any target within the reticle area. Spiders are pretty wimpy, I switched to kitteh mode because the meowing carries farther and the portraits are easier to see but harder to hit. The magazine size of this ammo is 75 and the stack size is 500. Rifle ammo are pretty weak, however, with each of them dealing 5/4/3 damage for normal/turbo/homing respectively. The rifle is annoying due to the low damage and high cost. WTF? How about making nuclear and plasma ammo with grenade damage? Maybe plasma ammo would require 1 power shard per magazine and rare resources and also have targeting. 2 - BP MK1 - Conveyor MK2 - 75x per minute - 15 MW. Rifle burns too much ammo. The grenades do a lot more damage, but they require considerable skill to actually connect. 12s (5 cycles / min) Turbo Rifle Ammo: 25x 125 / min. Regular ammo is way better. The rifle does very little damage and is meant to kill weak fast enemies. [Basic] 5 items. Recipe name Ingredients Products Machine; Usages for building. Bullets travel in a straight line We know the Rifle has a fixed damage per bullet of 6. Building name Fantastic! I really like that the OP is still making these Stackable Floor Plans. I mean rebar gun and rifle both kinda suck equally, at least rebar ammo is easy to make. Just not good enought to stop fighting from being a giant chore. 3x 15 / Pages in category "Ammo" The following 5 pages are in this category, out of 5 total. The rifle is hitscan (meaning it instantly hits exactly where you aim) and has a fast rate of fire but does low damage per bullet. 84 Downloads. The Rifle is the clear winner, not sure where you got your numbers. Most buildings did not cost as much and I still had to spend resources to make the gun itself. 3 × Aluminum Casing 15 / min. It is a direct upgrade of the Xeno-Zapper, with greater range and damage. It only does 6 damage per shot. You can add a Dimensional Depot on top of the container. However, after testing it on some of the wildlife it turned out that 1 cartridge = 1 shot. gl/47a9J3👌 TWITTER - https:/ I finally managed to unlock this thing after playing for days only to find out the ammo costs more than the rebar gun while doing LESS damage. Holding R allows to select the ammo type. Comprehensive_Eye545 • Additional comment actions. Previous Next. New Ammo Types - Intro - New Ammo Types will be added for the Rebar Gun, Rifle, and Nobelisk Detonator. | Gaming Tool/Wiki/Database to empower the players. The Xeno-Basher is a melee weapon that shocks enemies, dealing 9 damage. 667 / coal 40 / Crude Oil 30 Building an EXPLOSIVE WEAPON and Rifle Ammo Factory! | Satisfactory Early Access Gameplay Ep 21🔴 SUBSCRIBE - https://goo. What does the damage stat on weapons/ammo mean? It's not damage per hit, because the rebar gun (with regular ammo) does more damage than the xenobasher. Vegas Doc but if within range of power I would hoverpack to keep clear, and pepper it with homing rifle ammo #1. Production planner Power planner Unlocks: Turbo Rifle Ammo: 1,000. Published on May 16, 2020. Individual turbo rifle bullets do less damage that regular rifle bullets, even though damage is shown to be higher in inventory, correct? Is the whole point of turbo ammo that the gun ramps up its firing speed? Hand Equipment & Ammunition. The homing rifle ammo is definitely faster, has a bigger mag, and does less damage, but how much faster is it and how much less damage does it do? And with turbo ammo, it feels a bit better, and I wonder if the damage or accuracy improved, and if so how much? Satisfactory > General Discussions > Topic Details. Building name Why do you think they send you down in a drop pod with no room for movement and when you get injured it says "damage to ficsit property detected" It makes sense they don't give you a rifle because they couldn't care less about you. Category: Parts: Unlock: Stack size: Sink Value: The bullet guidance system built into this ammunition allows it to accurately hit any target within the reticle area When you load the rifle its ammo reads 10/10, so I thought "Cool, one cartridge contains 10 shots". Rifle ammo should be automated with a factory, even if it is a semi automation. Homing Rifle Ammo. Part Assembly Milestone. Show only radioactive. efpkqnh uzkz lbqb mrivpb tdzpth waeyx hex gkywtvuw enz vuzc