Wizard101 myth spells reddit its not even worth using anymore lol. I could heal or blade myself. Myth now has a better shadow AoE spell than fire Wizard101 is an MMO made by Kingsisle Entertainment. Because myth is pretty tanky (not like Ice or Life levels of tank, but more than Fire or Storm), I would advise against training up Tower shield, since you won't use it super consistently. 5/10 on However, I get bored playing myth. Storm's tree of strife requires a life pip, and life's starspawn spell requires a fire pip, which is the school we started with. Currently, it does 50 + 445. If you REALLY want a secondary school, you MUST get a school mastery amulet for the school you're learning. Most of the enemies with questing will have 100% stun block, and I wouldn’t say fires 7 pip is better than myth because of the importance of Fient stacking, making the over time damage afterward take away from the initial hit that will use all the traps on the enemies. In the meta that pve is currently in, stacking blades and feints is the easiest way to beat every fight, and balance assists in that fine enough. I feel like the Devs have run out of simple spell ideas so now they're overcompensating and writing spell descriptions with hieroglyphics. Myth has a lot of 'deferred damage' spells that deal crazy damage but take 6 rounds to detonate, so a spellemented Fire Cat can set those off without using up your myth traps. Their single-hit spells aren't too bad. Other than death, myth seems to have the best 7 pip just based on damage Wizard101 is an MMO made by Kingsisle Entertainment. Orthrus has no secondary effects. To be honest, the major issue is that all of the Darkmoor shadow spells are too good. Spell to train: Satyr. Development started in 2005, and the game was released in 2008! It continues to receive frequent updates, and we're a very much alive and growing community despite the Get the Reddit app Scan this QR code to download the app now. Spirit Blade and Trap are useful spells you can get from Niles in Krok when you hit lvl 20. Death's Gravestorm spell requires a storm pip. Spirit seems to reflect the Myth school. I have a 140 ice and 110 myth and can confidently say that myth is good, ice sucks. Development started in 2005, and the game was released in 2008! So you could have bosses to help you as well, and they would be their same rank, have their og spells and so on. Chaos is the analog of Myth. Members Online. Save up training points using Professor Zeke Quests. Development started in 2005, and the game was released in 2008! I just really hate how Myth wastes its spell slots on lackluster minions. I was able to level 1-100 in just a one month member on myth because of all Orthrus is one of my favorite spells, and this is actually really cool that they made it an AOE now! Better in PvE. 94K subscribers in the Wizard101 community. Development started in 2005, and the game was released in 2008! Best looking 5 pip shadow spell, Myth has some really good looking spells Glimpse of Infinity, a fire spell, requires a myth pip. And Archmastery only works with full decks in PvP, so these spells won't be viable for every setup. Open menu Open navigation Go to Reddit Home. There are also enchantment spells you can obtain by going to the castle tours area located in Wizard101 is an MMO made by Kingsisle Entertainment. Forest lord was so cool, nobody dislikes that spell, gnomes was so iconic for life and Wizard101 is an MMO made by Kingsisle Entertainment. Most myth spells are way behind – Myth spells have a mid-level accuracy (80%), being less that Life, Death, or Balance, more than Storm or Fire, and equal to Ice. Description: This spell is one of the most altered spells I've got. The myth spell improbable gaze requires an ice pip. You have great damage, good resist, and you don't really need to grind any additional spells. Stay away from Moon spells. It seems that players follow this pattern when it comes to training spells. Development started in 2005, and the game was released in 2008! Taking myth for example, myth's Novus spell did myth damage but cost 1 ice pip to cast that gave you a shield (ice's identity I love the look of myth's spells, but from what I have heard and seen, myth is the worst school. However it is rarely needed and only for tough bosses if you solo. At first, this spell dealt 2,100 over 3 rounds and Stunned the target - I realised this was WAY too overpowered, so I lowered it. Do to the lack of good aoe things played differently. Each spell is Selenopolis themed and the base version is For desired talents for your low-mid level myth pet, I will break it into groups. Banner by u/Masterlet. imo it would have been okay if they just nerfed the shield part, but the fact that a lvl 48 spell now does more base damage than a lvl 100 SHADOW spell is just sad. Weaker spells. Similar to what I said above, if a balance with 50% pierce uses chimera or hydra, the spell will still have pierce (because it is balance Mid-game is when Myth is weakest IMO, as they lack a strong AoE until level 100, when they can get Mystic Colossus by doing the Darkmoor dungeons. Development started in 2005, and the game was released in 2008! So if I have 50 myth pierce on my myth, all of his myth spells will have 50% pierce. the attack spell animations are cool and arguably some of the most detailed and unique Wizard101 is an MMO made by Kingsisle Entertainment. Just want opinions on what everyone Nobody is gonna be using these spells. However, as the Wizard101 battling system currently stands, I unfortunately don't see Myth living up to their full potential. Development started in 2005, and the game was released in 2008! You think myth spells are low , you should look at scarecrow - thats a spell I really needed on my death( it was Gotta disagree that Balance and life spells have bad damage. Or check it out in the app stores Wizard101 is an MMO made by Kingsisle Entertainment. Development started in 2005, and the game was released in 2008! Oooh a viable life death and myth damage spell for balance. Development started in 2005, and the game was released in 2008! myth and spirit blades, amplify/school aura Boss deck Keep the previous spells add maybe a bit more of the buffs but add feint, best single hits whatever you like, a mid hit(4pip hits are nice I like brimstone you can use Wizard101 is an MMO made by Kingsisle Entertainment. Advice Did you want a build for PvP or AoE? What level is your Myth character? I suggest learning the Sun spells all the way through Gargantuan, along with the +crit and +pip Star most of wizard101 myth spells are known to minions spells, there is 49 myth school spells that you can train 23 of them with training points, craft 3 of them, get the other 24 spells from quests and farm for 1 spell. I also don't think the myth spell is that great, unless there is a cheat where I have to hit in a turn then 3 turns and another cheat that prevents me from hitting on that third turn, I would rather use yaga and do more damage up front. As for the specific spells that you talked about 1 by 1 War pet spell - as described, I really love this implementation and I believe it's balanced as a concept. I think, based on the imagery present within the spells, it’s gonna be the inverse of the Novus spells. As a Myth Wizard. With a DPP of 90, a rank 10 myth spell should be doing 900. You have more cards in your deck than in my boss deck. In order to start the spell quest you’ll need to speak to your school’s scholar in Arcanum after your first visit to Selenopolis. Reply reply Fuzzy-Kiwii and Myth being able to debilitate enemies with spells like Earthquake and Shatter. Development started in Get the training points back and don't ever learn storm, fire or myth spells. The two hit spell would waste your prism on a little damage hit, and then your main hit would do about the same 104 votes, 37 comments. It was then 2,016 over 3 rounds, but instead Stun 193 votes, 74 comments. Celestial calendar: rank 10 single target myth spell, steals a pip afterward. Tbh myth as a pve school is put on the sidelines in dungeons and you should make a fully resist pet with a good support blade. Cause that would I think life and ice have the coolest spells from all 3 of the images I posted. Development started in 2005, and the game was released in 2008! Good that you're training damage buff spells (strong, giant, etc). Noice! A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. Orthrus is the highest base damage of any 7 pip aoe, and that goes a long way when stacking percentages. I got no clue since this is my first time playing myth. It can take a lot of runs of loremaster just to receive a spell, and it is completely random. Development started in 2005, and the game was released in 2008! the lore of the myth spells and the school in general makes it so worth it in the beginning. This time every wizard gets a rank 7 single hit (or heal) spell. Edit: these spells have spellements, so if you max them out they become much better. It was extremely useful for my myth wizard pre spell audit for bosses in Azteca and Khrysalis. Reply reply I forgot to give the myth spell the minion summon it desperately needs. 7/10 on myth, 1/10 on other schools. Wizard101 is an MMO made by Kingsisle Entertainment. Similarly, myth gets some amazing Myth has really great looking spells and is an amazing solo experience. Development started in 2005, and the game was released in 2008! Myth has single target spells with interesting utility which are also cool to look at. 99K subscribers in the Wizard101 community. I think it is preference but I think if your a good damage myth you should be able to manage 6 cards for minions. What he does is that he makes you find things in each world, so make sure you get his quest FIRST before starting each world then collect the things he wants as you're playing in the world. Lemuria balance/myth spells . There will be an icon down by your name. Or check it out in the app stores Bro reverted spells back to peak Wizard101 era. So Storm Mastery Amulet for Storm as an example. Development started in 2005, and the game was released in 2008! Myth: Sets up Oni gambit because it's a long dot and you can easily have this then troll combo to deal a ton of damage. A third possibility is a spell with a stun that 'scares' the opponent. Myth, incorporated with mythology in most spells, gets a very interesting 12 Pip spell based on some of their existing concepts combined together (multi-hit + playing with wards + pushing). If it fit the school more Get the Reddit app Scan this QR code to download the app now. 88K subscribers in the Wizard101 community. "Again, this is why I think balancing with cheats is fine. A lot of people don't see the fact that Myth is the 3rd best hitting school behind Fire and Storm, has pretty good health and very useful spells. Orthrus and witch house call are your only hitting spells, basilisk for storm titan/druid I guess It's true that every school only uses their 4/7 pip AOEs but myth is probably the dumbest school when it comes to this since their potential starts and ends at MYTH:-Geryon, a 3 headed and 6 legged giant who lived at the edge of the world. Just got the spell and wondering if it's useful in pve. For example, when you fight against a myth boss, it would probably be smart pack those powerful AOE spells. Reply reply TOPICS Wizard101 is an MMO made by Kingsisle Entertainment. 100K subscribers in the Wizard101 community. People mostly hate on Myth because it's what everyone else does. Discussion . Myth is a pretty strong school, especially if you have Myth likewise has only has one double-hit spell now that Orthus is changed, and you mostly end up using the solid hit spells anyways as opposed to something like Basilisk regularly. I believe this spell could make a huge I disagree with your Vassanji placement B teir. Development started in 2005, and the game was released in 2008! life to Satyr is really nice until you get the damage and spells to kill quickly at The drain spells especially take an already easy game and make it brainless. Development started in 2005, and the game was released in 2008! It continues to receive frequent updates, and we're a very much alive and growing community despite the game's age. With spell changes, damage cap, different bosses gaining importance, and the rising dominance of the 7 pip aoe Myth has become a better hitter than fire in many situations. The ice one is basically the opposite of life with the taunt effect, and for an ice spell it does a lot of damage. You could also add in a couple of wands as well. 5 points into Ice. Development started in 2005, and the game was released in 2008! I have a max epic wandering eye (spell-proof, spell-defying, myth assailant, myth-dealer) and a max epic medusa (myth-giver, pain-giver, myth-dealer, unicorn) - they aren’t perfect but cheaper than the kiosk, if you are Wizard101 is an MMO made by Kingsisle Entertainment. Development started in 2005, and the game was released in 2008! Members Online • integrals_rule . For example, have MYTH BOSSES SPAWN MINIONS" This would actually INCREASE spell diversity as you would have to switch between decks/spells depending on the boss. Development started in 2005, and the game was released in 2008! It continues to receive frequent updates, and we're a very much alive and growing community despite the Monstrology is great, but it is best to do it on max and then transfer summon TC to myth. MOST OF WIZARD101 Myth SPELLS ARE KNOWN TO Minions SPELLS, THERE IS 49 myth SCHOOL SPELLS THAT YOU CAN TRAIN 23 OF THEM WITH TRAINING POINTS, CRAFT 3 OF THEM, GET THE OTHER 24 SPELLS FROM QUESTS AND FARM FOR 1 SPELL. If playing optimally, myth has some good perks. Development started in 2005, and the game was released in 2008! Pierce will make you do more damage if you cast a myth spell, against a myth enemy, but it’ll only pierce through Get max spellements for your myth spells and balance spells. Development started in 2005, and the game was released in 2008! It's a nice animation and all, but it looks like KI made two balance spells and gave one to myth. Chaos is stated to be magic of the unexpected, unusual, and unpredictable. Development started in 2005, and the game was released in 2008! As a Myth main, the issue isn't the spells being "boring" so much as their biggest mechanic (that being summoning and synergy To add onto the minions thing, Myth is also the school of shenanigans when it comes to "hanging effects" (charms, wards, traps, DoTs). Vassanji should be above minotaur. I love Myth wizards beyond anything else. You can also grab TC Get the Reddit app Scan this QR code to download the app now. Storm piece of the Roshambo pie is so fucking trash that many have resorted to trapstack strategies. Also i think you would want multiple pets as myth. This idea came to me when thinking about mystic colossus, I think it's a neat spell. Not guaranteed to get the spell you were hoping for. Development started in 2005, and the game was released in 2008! Myth is fun too. Myth lacks heals or trap clears and is fragile, so spellemented immolates, phoenixes, or glacial golems can keep you alive and clear enemy shields and weaknesses. Crafting is also annoying since it isn’t easy to acquire all the Get the Reddit app Scan this QR code to download the app now. They're 90% of the time not as effective as any of your Myth attacks. Minions are not good and basically have no utility in PVE, so in that respect a lot a myth spells are obsolete. " Fire used to be a better hitter than myth and people have been repeating that for a long time. The spells are quite rare. The only way a Maycast is really bad in Wizard101 is an MMO made by Kingsisle Entertainment. And later on, they get better damage/resist/pierce from gear. The only reason why I can't play myth Wizard101 is an MMO made by Kingsisle Entertainment. Skip to main content. 2k 2-Pet Magsorc - Updated for Blackwood Wizard101 is an MMO made by Kingsisle Entertainment. Development started in 2005, and the game was released in 2008! You can skip life spells. Let's take a look at each of these spell changes and see if they line up with their DPP rules. Fire is an amazing hitter with backdraft incindiate strategies on specific bosses. – Myth gets the only dual-attack spells and gets minions Wizard101 is an MMO made by Kingsisle Entertainment. If that is the case, spells might be: Fire spell, life pip Ice Wizard101 is an MMO made by Kingsisle Entertainment. Get the Reddit app Scan this QR code to download the app now. Balance's locust swarm counters traps on you, elemental golem hits and triple shields which sets up you gambit as well as gives you a hit and shield for the elemental schools, hydra does a lot through shields and the surprise shrike into judgement has won me a lot of games. Myth is also placed third in terms of damage per pip (with Storm being first and Fire being second) making it a decent damage dealer under right circumstances. Myth actually has a heal spell grendel's amends that is learnable. Compared to storms Glowbug or myths Mystic Collossus, it does less damage, has a worse effect, and costs a pip more. None of the 108 shadow spells are bad (except wings of fate), but they don’t compare in most cases. 6/10. Development started in 2005, and the game was released in 2008! My only problem with Myth was the lack of 4 and 5 pip one hit spells for when your opponent is also a Myth. Or you can change them mid-battle. A reward for Death wizards might be a new summon spell, or perhaps instead a spell with Myth's signature double hit shield break. For example they have a strong trainable double-hit in Minotaur that allows them to basically bypass a shield, Shatter which allows them to destroy every single shield on someone, Shift which let's them move a DoT spell to someone else, Cleanse You add more spells when you fight bosses, but at your level you shouldn’t be having more spells for your main quest that doesn’t require you to fight a boss. 12 votes, 14 comments. also, the cyrus battle Wizard101 is an MMO made by Kingsisle Entertainment. Development started in 2005, and the game was released in 2008! I am completely revamping my Myth wizard from a duo to a solo. Actually unusable rn. Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. Balance does less damage across the board. The ice spell Deathly depths needs a death pip. Their health is a tad lower, but not by much. Now let's factor in the utility. r/Wizard101 is not affiliated with KingsIsle. Development started in 2005, and the game was released in 2008! You eventually came upon the rank 7 spells and for a long time the Myth 7 pip spell was a 2 hit single target spell whereas every school other than life got an AoE at 7 pips (life got theirs at 8 pips. Balance: A worse death, but is still really good because of two spells, that being balanceblade and bladestorm. Helps to give you the power pips you need otherwise you can never use anything past Storm Lord. The game makes it seem like myth is the ultimate soloing school, but that is definitely not the case. Orthrus is an insanely strong 7 pip aoe, and is myth's most powerful spell. Of all the schools to start with, Myth I think needs it most. Plus, it's always good to have on hand while playing support or just putting a Feint down for someone else who is about to hit. 10/10. The PvE meta is still slim decks and Blade->AoE, so I don't see these spells being used there. Development started in 2005, and the game was Let's take minotaur for example. Development started in 2005, and the game was released in 2008! Speaking of prisms, back then myth’s only hard hitting spells was really only Minotaur, so to hit cyrius you had to double I'm about to make a myth wizard (probably). They have a lack of AoE spells, pretty low health and damage, the minions cost too much, and their stuns are useless on bosses. I'm pretty sure the most you really need is 2 aoe spells, 2 blades, and a backup hit(3-pip). I can elaborate, but you wanted to know if it is bad or not, and the answer is no, Myth is very strong. Development started in 2005, and the game was released in 2008! but the developers have been giving myth a lot of good tools since darkmoor. Myth started as a summoner archetype, which doesn't exactly mess well with Wizard101’s combat system. 7 points into Life. 860-950 dmg. They cost a pip but stack with your Myth Blade and Trap if needed, and if with a group can help out Death and Life wizards. Both are the most powerful aoes for their school once upgraded. Must have talents:myth-dealer, myth-giver, pain-giver Strongly recommend: spell-proof Solid: myth-assailant, critical striker, reliquary, spell-defy A good idea: pain-bringer, myth-boon, myth-striker, fairy friend i literally lvled my myth just to get colossus, it was my favorite spell and i was so pissed when ki ruined it. There are trainers in Krok and Marleybone that offer minion-related spells which are very useful for Myth wizards. For mobs, 1 orthrus, 1 humungofrog, 2 giant, 1 myth blade, 1 spirit blade, and either 1 amplify if If myth is your school, then yes they'll still work with your myth spells. Perhaps allow Myth to have a unique section to their decks specially designed for minion spells, that they can use in battle alongside their own spells? I don't know. If you average out how cool each spell is I think they have the highest average. So, instead of a life spell needing a fire pip, it’s the fire spell that needs the life pip. Yes, you get frog. Development started in 2005, and the game was released in 2008! It continues to receive frequent updates, and we're a very much alive and growing community despite the 70 votes, 29 comments. . They're really good as a support school since they have tons of spells that stun or remove shields. The only problems with Myth are the same problems that schools like Death and Life have, and that's a reliable AoE. Development started in 2005, and the game was released in 2008! The myth spell Myth. Orthrus allows myth to be a super high damage school, and they have pretty decent defensive stats as well. Wizard101 Myth Spells From All Trainers. My fights would consist of a quick hit to kill the minion, then I would summon Vassanji. I use my alt account for that. The hero we needed. 97. From level 42 until 100, Myth needs to get by on Frog/Quake. With my idea, minotaur removes a shield first then does 495 damage. You can change the pips from your deck screen in your backpack (a little icon will be around the middle of the screen). Spell: Mass Extinction Effect: 1,830 Myth Damage over 3 rounds, and Stun Block to self. Storm: Strong with regenerate because it's basically a 66% guiding light but weak with longer round heals so storms that use surprise or old one get a 40% heal boost? kinda weak. Or check it out in the app stores Wizard101 is an MMO made by Kingsisle Entertainment. Your bias against Storm clearly blinds you from the fact that Fire and Myth get to shit out hanging effects while Storm can't, especially since they have ass-dogwater Roshambo spells. Myth spells wizard101. The myth spell has a really strong effect, but still pretty much unusable in pve compared to orthrus. ) This is the place Get the Reddit app Scan this QR code to download the app now. If you have a good stash of training points, go for it. Spirit blade too from the balance tree in krok and then pick up the relevant sun school spells to make your attacks stronger. Starting a new myth wizard after a long break. Troll minion gets outclassed by Cyclops minion, which gets outclassed by Minotaur, which gets outclassed by Talos, which gets outclassed by Vassanji Only level 84 myth right now so haven’t seen a majority of the spells out there but I gotta say, Grendel’s Ammends might be the coolest looking spell I’ll ever see Reply fuzzymanboob891 • Myth is currently the only school without any sort of healing potential, with ice having snow drift, fire has links, storm has current, balance has helping/availing, life/death are self explanatory. Great spell to get around shields, but the first hit wastes traps like feint, and the damage enchant is split between each hit. I have very few ways to mix up my deck as a Myth wizard, and almost zero incentive to do so. Select it and then select the school you want. They are found across spell vendors throughout the Spiral, although generally they are available from Death has more health, better blades, and scarecrow/Khrulhu are probably the most over-powered spells in the game (earthquake is also OP, but being a lower-damage 6-pip spell makes up for that). Spell to train: Tower Shield. Honestly on par with fire in terms of PvE. Treasure cards exist too, so just because a spell isn't trainable doesn't mean other wizards don't have any access to such a spell. Only draw back is cheating bosses don't cheat. However.
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